Dave’s 3-Word Review:
It’s getting old
One great thing about having so many sequels of a popular horror film series is being able to see your favorite villain do his thing again and again. The main negative of this…is that it does unfortunately get old. Saw is an interesting series because it differs so much from your typical gory horror film. We have seven stories that interweave about a serial killer that doesn’t kill. You just aren’t going to get that anywhere else. I can commend these filmmakers for attempting to do the impossible, add on to character development each film by squeezing in more and more information about things that happened in the past, but by Saw VI, you’re really starting to think things are being overdone.
By Saw V, Agent Strahm was wrongfully accused of being Jigsaw’s latest assistant. However, the only person that actually knows that is Detective Hoffman, who is still carrying out Jigsaw’s final game plans, because those are still going on. Jill, Jigsaw’s ex-wife, received a package from him in the event of his death, but we don’t know what’s in it. All we know is that she is actually evil now…in some form other the other…and is also helping Jigsaw carry out his final tasks. Meanwhile, the “game” portion of the movie follows William (Peter Outerbridge), Jigsaw’s health insurance supervisor who has a policy that dictates who lives and who dies based on likelihood of survival. So, obviously, he must learn some life lessons on how that is unethical.
This film follows the same basic format that Saw III followed, which is a single player going through the board game-like system of death traps. In a way, it made more sense than Saw IV, because the main problem there was that the games were played all over town, and it lost all sense of danger. They revitalized some of that danger this time around, but you just don’t feel it for Saw VI. Maybe it’s because they’ve been at the game so long that they lost all of their groove, maybe it’s the fact that the death traps just aren’t as memorable in this one, but you really don’t connect with anything happening in the movie (game-wise). It’s really quite a bit of a disappointment.
As mentioned above, character development deepens, and we do learn more about John, Hoffman, Amanda, and Jill, but at this point…you were already satisfied with their involvement in the series. So, what it ends up doing is over-explaining the past in order to get enough stuff to lock in another twist ending. I really like this series, but this one felt like filler. The story went to a standstill here, and the only thing holding it in place is Tobin Bell, which I will always hold in high regards. The twist ending wasn’t even that great. You understand what it’s trying to get across, but there’s one main reason this doesn’t work. The greatest twist endings…ever…are done in a “right under your nose” kind of way. Twist endings in the Saw series used to be like that, giving hints throughout, but then…I don’t know when it happened exactly, but there are no hints anymore, so they try to lock in a twist ending by showing you things you haven’t seen before…..no good, Saw. No good. It was at least cool to see Eddie from Family Matters, though.
The death traps weren’t horrible, but not long after you watch it, you’ll forget most of them. If you remembered some, they might be the traps that I like to call, “Balanced Skin”, “Acid Reflux”, or “Reverse Bear Trap – Revised”. I’ll be honest though, I have watched this movie before, and though I remembered the traps, it was only through the film reminding me. I didn’t see the set up and say, OH, IT’S THAT ONE TRAP! Like I would for the other films. No. Unfortunately, this is one of the most forgettable Saw entries.
Only one left, folks…that’s Saw 3D. Good news. I have a 3D television at my disposal. So this will be my first time watching this film in 3D. We’ll see how that goes.